Design Philosophy

What is design?  I feel that design conveys an emotion, an idea; it inspires and instills passion.  I want my designs to communicate, whether it’s mine or the director’s concept.  An audience member will get a clue about the play, character, or objectives.  What is fueling the play?  In my costume designs, I like to use color and silhouette to convey ideas of character, like socio-economic status, education, gender, and as well, time-period, or the psychological center of a character.   My designs need to follow form follows function; the costumes must be usable and designed to aid the actor in their discoveries.  I always enjoy when an actor relates to their clothes.  They will get a huge grin on their face.  It’s very satisfying to find that connection.  I look at a play and find its emotional center. A show palette is chosen with the input of the design team.  I like to use color as my number one communicator.  Next, I look at silhouette.  That determines the time.  This influences the line and cut of a costume.  I look to add layers, whether it’s jewelry, a hat, scarf, or vest.  This is great for characters revealing themselves or for the actors to have good business.  Texture is a wonderful addition to any costume; the choice of fabric says a lot about character.  A satin compared to a tweed gives me knowledge about the character, sexy or stuffy?  I create the final look with consideration of what the director wants, what the character needs, what the audience will feel all within the means of the budget.  I find that I’m equally comfortable with little budget as I am with a much larger budget.